English translation on the way
Magic Rework
Comments
9 responses to “Magic Rework”
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Minha opinião: refaz tudo em cima do sistema Tormenta logo.
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Claro pô… vamos pegar tudo que construímos em quase 3 anos de projeto e jogar fora porque o Kevin pediu.
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Como um jogador que tem anos de DnD e TRPG posso dizer, está incrível !!! Parabéns pelo trabalho, não vejo a hora de jogar
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Fico muito feliz de ler isso… Espero que goste!
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agr sim! o arcano ganhou personalidade, o hemomante ta gostosu d se ver, tds estão aliás
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Que bom que gostou, fizemos com muito carinho!
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The Spell Point Variant does not allow casting 9 spells of 9th level, the Dungeon Master’s Guide states: “Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create ONE slot of each level of 6th or higher. You CAN’T create another slot of the same level until you finish a long rest.”
Therefore, there’s no need to decrease the maximum Mana, also no need to increase the mana cost of higher level spells. The system is balanced already.-
That would be in 5e raw, but Runarcana RPG is a fork, not 5e raw.
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What I meant was that you balanced Spell Point Variant in a different way, and there is an existing solution, should you wish to use it. Personally, I think capping the amount of high-level spells is good. But that’s what playtesters are for, right?
Overall really like your work, can’t wait for an English translation so we can use it in our Runarcana campaign.
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