Tag: atualização

  • Arcane

    Arcane

    Arcane was an adult animated series, in the action and adventure genres, created by Christian Linke and Alex Yee and distributed by Netflix.

    It is practically impossible to pinpoint the importance of Arcane in each of its layers, for the animations, for Riot Games, for the players, for the spectators and for Runarcana.

    With the end of the series, we celebrate with an update containing several new contents for RPG adventures using Runarcana. Everything here was created and built with great care and dedication, to give Runarcana players a little more taste of Arcane at their tables.

    We would have liked to have produced this earlier and published it alongside the season, but many things could change by the end of the series and as we value being as faithful to the canon as possible, we had to wait until the end.

    Below is a summary of the new content with links directly to each of them, enjoy and have wonderful adventures at fantastic tables!

    The content presented here is not canonical or official for Runeterra, with many creations and adaptations being made to bring this content to the RPG table.

    Origins

    Chireans

    In Arcane we met Scar, one of Ekko’s friends and a member of the Chirean Origin. Legends of Runeterra players were already familiar with the Chireans long before Arcane, as that was the game where they were first introduced.

    The Chreans were presented as creatures of short stature, although they are larger than Yordles and had the characteristic of not being able to speak human languages.

    When Scar was introduced in Arcane, these two traits were left aside, as he was not only taller than a fully grown Ekko, but was also fully capable of communicating in a human language.

    To solve this, the Chirean Origin was created having 2 bloodlines, the Nocti bloodline representing the Chirean of Legends of Runeterra and the Fulgor bloodline representing the Chirean of Arcane.

    Nebulons

    In the first season of Arcane we were introduced to Advisor Irius Bolbok, a robotic-looking creature with a new look for Runeterra.

    In a post on X during the second season’s airing, Arcane’s creator said that the counselor and his family belong to an origin of gaseous creatures, which was enough for us to think about how to bring this origin to Runarcana.

    Nebulons are a Variant of Constructs and can therefore be used together to create characters of this new origin without having to create a completely new origin with almost no base material.

    Heritages

    As is typical in Runarcana, these two new origins bring with them some exclusive Heritages related to the concept of each of them, bringing more options to the new characters created.

    Chirean Heritages

    Nebulon Heritages

    Construct Heritage

    Variant Heritages

    As stated above, the Nebulon Variant Heritage has been added, allowing a Construct character to be of the same origin as Advisor Irius Bolbok when building a Construct.

    Shimmer

    The purple substance called Shimmer is a reworking of something that existed in the early history of League of Legends, gaining immense importance in Arcane.

    As it is an extremely dangerous chemical substance, rules have been added for its use.

    Formulas

    Alchemist

    With the arrival of Shimmer, several Alchemist formulas were added, some reflecting events and facts from Arcane, while others were worked on to connect to other parts of Runeterra’s lore that had not yet been updated.

    This is the formula to create Shimmer, a very dangerous substance, extremely addictive but also capable of many permutations for those crazy enough to experiment with it.

    One of the ways we’ve seen Shimmer consumed is through vaporizers, so a formula was created to make this possible at Runarcana tables as well.

    When Singed performs an emergency operation on Jinx, we become aware of how some of the character’s characteristics were acquired. The idea of ​​this formula is that it replicates the effects Jinx received when undergoing this operation.

    Although Dr. Mundo did not appear in Arcane, the character is very charismatic and loved by players, so using the same idea of ​​the infusion made in Jinx, based on Mundo’s story, this infusion was created that can make other creatures suffer the same condemnation.

    The corrupt potion is an old acquaintance of League of Legends players and its color being the same as Shimmer is not something we would let go unnoticed, so a formula was created so that it can exist in Runarcana.

    Techmaturge

    This item is a Chirean-exclusive item, and is always seen with the Nocti.

    Due to its characteristics, the Nocti developed this mask to have a smoother transit when they go to the surface.

    Based on the Chirean Mask, the Firelight Mask works for other humanoid creatures, and is also the trademark of the Firefly gang led by Ekko.

    Ekko and his gang have been roaming around Zaun and engaging in thrilling combat using these hoverboards. Now you can use them in Runarcana as well.

    Gadggets

    Improved Weaponry: Atlas Enhancement

    This is the formula to build Vi’s gloves, although in Arcane they were built by Jayce and Viktor, nothing prevents other characters from using them in new adventures.

    Mecha: Turbo Chemtank

    This item that first appeared in League of Legends attracted attention in the first season of Arcane, they are like mechas powered by Shimmer and represent an enormous danger.

  • Runarcana 0.95 – Atualização

    Runarcana 0.95 – Update

    Hello Summoners!

    Yes, after almost 2 years (since the 0.94a doesn't count) we have an update on Runarcana!

    There were almost 2 years of stability in this version, which made it easier for many errors to be found and for us to focus on moving to 1.0 with increasing speed.

    As some of you may know, with the release of Dungeons & Dragons 2024, we decided to wait a bit to make these changes, as the edition could bring some interesting ideas and solutions to some problems.

    In the end, there were few things we could take advantage of from this version, since Runarcana has been on its own path for a long time and many changes have already been made to the system.

    Some changes had already been implemented in the last few months, but we chose not to put them as a new version at the time. For this reason, these updates are now part of 0.95!

    Parte dessas mudanças foram publicadas originalmente nos RMs  52, 69, 71, 80, 91 e 92, logo, eles se tornam desatualizados com o conteúdo apresentado aqui. Por esse motivo, se você apoiou o projeto, provavelmente algumas coisas são familiares pra vocês.

    Probably the most important points of this update are the update of the Armaster and the creation of the Honor of Belator, the Rituals system that brought some updates to other classes, the Combat Mastery system that we had already created, but the one in D&D 2024 was improved (we only made a few adjustments) and the addition of new weapons, mainly the Drakehound, a weapon for Ambessa Medarda, which we see in Arcane and is the crowning glory of this update.

    Patch Notes 0.95

    There were many updates, but it is interesting to note that they were not major system changes, maintaining the stability that was achieved in 0.94. These changes were thought of as part of a sequence, so they resolved some important issues and paved the way for the next updates:

    • 0.96 – Creatures and NPCs

    Update 0.96 should bring the new creature system, which you could already get a glimpse of in the document about the Minor Voidborn, containing adequate balance and a series of resources for masters to use these creatures in their adventures.

    • 0.97 – Magic and Magic Items

    In update 0.97 we will have an update to magic, to subclasses that deal with summoning creatures and to magic items, formulated so that they can be created with the craft system.


    E assim, finalizamos essa publicação, lembrando que vocês podem encontrar as notas de atualização com todas informações na wiki.

    Until the next post!

  • The Techmaturgy

    The Techmaturgy

    TL;DR: the link to the docs and PDF is at the end of the article. Feedbacks must be made only via the official Discord.

    It’s finally “done”!

    After months of work, I can present to you “The Techmaturgy”, a kind of supplement/modification of Runarcana before reaching version 1.0.

    The main objective of this document is to bring the necessary complement to the Runarcana system, referring to Techmaturgy, which was necessary after the removal of the Techmaturgy class.

    Regarding Techmaturgy, the document contains:

    • Detailed rules for Techmaturgy and technology inventions/apparatus/devices;
      • Lore for the use of Techmaturgy
      • Dozens of formulas for techmaturgical items
      • Rules for “hacking” techmaturgical items
    • Update of the Inventor Techmaturge Craft
    • Update of Heritages regarding Techmaturgy and the Energy characteristic

    And although the name of the document is “The Techmaturgy” in it you can also find:

    • New rules for Rare Materials such as:
      • True Ice
      • Petricite
        • Runic Steel
      • Reliquary Stone
    • New Elemental Mystery
      • New spells
      • Magic Update
    • Update of firearms with
      • Review of current firearms
      • Addition of new firearms
      • Flamethrower Update

    In total, the document has 73 pages of original and authorial material shared with the public for evaluation and adaptation so that it can be integrated into the system. Many errors must have been reviewed, in addition, due to the amount of material presented, many things may still be unbalanced.

    The document is being presented in its 1.0 version, to leave your opinions about it and help with feedback, join our Discord, in the “Techmaturgy” forum so that these opinions can be organized and considered for updates to this content before it is integrated into the system.

    Now, for those who like to read stories, let’s go to the history of this document:

    The Techmaturge class was removed for several reasons already explained, but this created a gap in how to deal with techmaturgical inventions, apparatus and devices, since they were the centerpiece of this class.

    When I started the Techmaturgy document, the objective was just to create some additional formulas to bring these items to Runarcana players and masters, however during the development process I noticed that I was making a mistake again.

    There were many items with similar functioning, created without much logic and in consistency with a better designed system. Realizing this, I found myself between publishing something that I knew I didn’t like, was poorly done and would need to be updated in a short time, or taking a step back and organizing it so that it became cohesive and functional.

    During this process, many things happened, such as the game Song of Nunu, which brought new information about the Freljord, the True Ice, the Yetis, among other elements that could significantly modify some of the existing rules of Runarcana.

    One of these rules was the answer to a question that plagued the minds of both this one who writes to you and many of you: What the hell is the “Yeti” element? The answer to this came precisely with a better understanding of Yeti magic, its origin and how it works.

    These changes alone caused the rules for True Ice to be revised and expanded, a new element for elemental magic (Arctic) was finally created and inserted, completing the magic structure of Runarcana and new spells had to be created to flesh it out this Mystery of magic.

    As you can imagine, this takes time and what was supposed to be a document with just over 10 pages ended up turning into this monster of 73 pages of pure text and tables, something that, if it had received some images and a more elaborate layout, could easily be published as a supplement.

    If this is good for you, you knew that not everything was rosy, the amount of work that this required meant that during this time the Magitek Repository was delayed to the point of being temporarily suspended (for which I thank th supporters for your attention and patience), in addition to having delayed the entire published schedule for Runarcana updates.

    I finally finished the document and bring it to you, both in a PDF version for download, and in a version to read in Google Docs itself.

    I sincerely hope you like what is presented here, it was created with a lot of passion and completely from the heart, although I know that many flaws will still be found and we will work together to make it even better.

    For those who don’t speak Portuguese, a translation into English is currently being prepared and as soon as it is ready, it will also be published, although you can already use Google Translator to get a good idea of what lies ahead with this document.

    Once again, thank you to everyone who supports this work, it is only thanks to you that I can dedicate a little more time to bring this to you.

    The Techmaturgy: PDF Docs

  • 4 Anos de Runarcana – Prévia 0.94

    4 Years of Runarcana – Preview 0.94

    Greetings Summoners…

    Welcome to Runarcana RPG Update 0.94 Anniversary and Preview!

    Four years ago, on December 6, 2018, I published something that although I had idealized around 2014, I started to carry out just a few months before that date, its name was Runeterra RPG!

    Since then, a lot has happened, the project I created at that time was a test to see if there were people in the community interested in playing tabletop RPGs in the world of Runeterra, where until then, only League of Legends had taken place.

    Yes, people were interested, and lots of them!

    What was Runeterra RPG became Runarcana, little by little a community was formed and this project had a team of more than 10 people working through the system. The problem with a project like this growing so much is that everyone wants to give it a certain direction, everyone has their own ideas and this ends up generating conflict.

    But from conflicts, good things are also born, as was the case with the 0.93 update that put the house in order and allowed that in this almost 1 year, a lot of things could be tidied up, produced and improved.

    In this way, today we are celebrating 4 years of Runarcana RPG and with that, we are releasing this preview of update 0.94, which is being published as a document in Google Docs (in Portuguese), mainly because it has a table of contents on the side to facilitate navigation, but also so that it can be copied, translated, among other possibilities.

    Preview. But why preview?

    To celebrate this fourth year anniversary and bring the community closer together, this time the update is being made publicly available to receive feedback and feedback from the community before it is rolled out to the system.

    Yes, that means you can help modify how this update is officially released!

    With the launch of this preview, 2 weeks of space begin so that the community can test, evaluate and give their opinion.

    On the 19th, the space for opinions will be closed, the changes that are considered will be applied and the launch is scheduled for the 23rd of December, already on the Runarcana Wiki being part of the system.

    There are more than 100 pages of content, with a dense beginning with many explanations and the principles that guide this update, so take your time to read and understand, that way several questions can be resolved!

    Finally, the space to leave your opinion, criticism or suggestion is open on our Discord, just enter there, accept the rules and have access to the forum and chat about the 0.94 preview

    Below are the link, translated by Mizuhiro and Neolakia.

    Enjoy and see you again around the 23rd of December!

  • Runarcana 0.93

    Runarcana 0.93

    É isso gente… finalmente consegui concluir o Runarcana 0.93!!!

    Como os que acompanham sabem, esse patch deveria ter sido lançado em Dezembro de 2021, quando o Runarcana completou 3 anos de sua criação. Avance no tempo, estamos em fevereiro de 2022, um pouco atrasado mas feito dentro das possibilidades que existem.

    A versão 0.93 do Runarcana é talvez a mais importante até hoje, ela traz muitas modificações de sistema, remoção e adição de classes além de trazer o mais importante: a retomada de visão do que é e será Runarcana RPG!

    Algumas pessoas vão estranhar a quantidade de nefs em várias classes, outras vão se concentrar na atualização completa de algumas outras, mas com certeza a maioria vai se perguntar sobre a remoção do Ninja e a adição do Xamã.

    Quanto à remoção do Ninja, basta dizer que era uma classe que funciona em sua maioria de forma similar a como o Bodisatva funcionava, sendo uma tendência já antiga a remoção da mesma para que ela passe a ser agora parte do Bodisatva como deveria ter sido desde o começo.

    Mas e o Xamã hein? A nova classe apresentada no 0.93 não era surpresa para muitos, mas ela vem para preencher de forma mais adequada o espaço desses sacerdotes mais ligados aos espíritos animais e aos Grandes Espíritos.

    Um Patch Notes mais detalhado já está disponível em Patch Notes 0.93 mas ainda assim as mudanças são muitas para que apenas um patch note seja suficiente para explicar tudo.

    Aproveitem o Runarcana 0.93, que chega como uma versão duradoura, o que significa que correções serão aplicadas como “hotfix”, algo como 0.93b e etc.

    Devido às atribulações da vida, não há qualquer previsão de uma versão 0.94 ou mesmo 0.95, pois muita coisa que foi deixada de lado durante esse tempo precisa ser resolvida.

    Até algum dia…

    – Arddhu

  • Runarcana 0.92d

    Runarcana 0.92d

    Fala pessoal, tudo bom? Chegou a hora de trazer um novo patch de mudanças. Esse patch começou a ser produzido logo após o 0.92c, como novos feedbacks trazidos por pessoas que jogam Runarcana RPG em diversas mesas, no Instituto da Guerra entre outras fontes. As mudanças abaixo refletem muito do caminho que é necessário se preparar para a chegada do 0.93, onde teremos algumas atualizações de Classe, uma Classe nova, mudanças em mecânicas de sistema, entre outras novidades.

    Não vou prometer nada, mas provavelmente não teremos uma 0.92e (ao menos, não quero), o objetivo é que a próxima atualização (que será bem massiva) seja de fato a 0.93, mas coisas que possam ter passado invisíveis nessa atualização ou que demandem uma grande urgência, pode acabar surgindo nesse meio tempo.

    Vale notar que o feedback de vocês é muito importante, especialmente de quem joga Runarcana RPG em sua plenitude, utilizando não apenas o eixo de combate mas também o eixo de exploração e interpretação, sem os quais muitas características de classe, origem, heranças, entre outros, deixem de ter sua devida importância.

    Com a saída do Instituto da Guerra do Projeto Runarcana, foi criado um novo servidor para aqueles que gostam da experiência ou querem ter um primeiro contato com o Runarcana RPG ou mesmo com o RPG em si. O Luke Nitole, que esteve presente desde o Runeterra RPG 1.01, também deixou o projeto e passou a se dedicar a esse novo servidor.

    Aos outros membros que deixaram o projeto, gostaria de deixar meus agradecimentos pelo tempo que dedicaram ao Runarcana RPG, são eles: Dante, Kenpachi, Wargoos, Aristóteles, Lucas Ningen, MasterOfSword e Luke Nitole. 

    Por hoje é só, espero que gostem dessas atualizações e deixem seus comentários, feedbacks e dúvidas pois eles são essenciais para que o Runarcana RPG continue a evoluir em busca do tão sonhado 1.0

    Patch Notes Runarcana 0.92d

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